Wednesday, December 7, 2011

DAA: DVD Addicts Anonymous

Hi, my name is Debi and I’m a DVD addict. 

One great resource for any sequential art buff are the DVD commentary and extras.  Be forward though, there are great commentaries and there are horrible, horrible commentaries that make you want to hurl things at the TV while you scream ever curse word you know.

To help you all avoid that pain, here are some of the best of the best.  All are chockfull of info and very entertaining.   And feel free to add your favorite ones in the comments! 

Suggested Commentaries:

X-Files, commentary by Kim Manners (Director/Producer)
He’s very technical and gets into what lens they used, lighting, and other camera equipment used.
Season 4:
"Max" (The X-Files Mythology, Volume 2 - Black Oil)
"Patient X" (The X-Files Mythology, Volume 3 - Colonization)
Season 6:
"Two Fathers" (The X-Files Mythology, Volume 3 - Colonization)
"Milagro"  (The X-Files Season 6 DVD)
Season 7:
"Closure"  (The X-Files Mythology, Volume 3 - Colonization)
Season 8:
"Existence" (The X-Files Season 8 DVD)
Season 9:
"The Truth" (The X-Files Season 9 DVD)


Buffy and Firefly, commentary by Joss Whedon (Director/Writer/Producer)
He’ll walk you through his decision-making process for scenes.  He explains why he shot and wrote things the way he did.  Great look inside his film making process.
Buffy:
Season 1
"Welcome to the Hellmouth"
"The Harvest"
Season 2
"Innocence"
Season 4
"Hush"
"Restless"
Season 5
"The Body" - (A must!)
Season 6
"Once More, With Feeling"
Season 7
"Chosen"

Firefly:
"Objects in Space" - (A must!)


Supernatural, commentary by Eric Kripke (Director/Writer/Producer) 
Like Joss’s commentary, his passions and knowledge of the medium oozes out of his commentary.  It’s a joy to listen to.  He also goes over a lot of his decision-making process about his shots. 
Season 2:
“What It Is and What Should Never Be”
Season 4:
“Lucifer Rising”

Farscape, Commentary by Ben Browder, Claudia Black, Rockne O’Bannon, and David Kemper
While this is my all time favorite show, this commentary is special because it’s not about how good the episode was, but rather, about how everything went wrong!  They even titled the commentary “When Bad Things Happen to Good Shows”.  It’s great to hear how bad decisions were made and how they piled up.
Season 1:
"Jeremiah Crichton"



Suggested Extras:

Pleasantville: The Art of Pleasantville, The Storyboards: An extra shows you the books they made from all the storyboards in the film. Director of photography, John Lindley flips through the books while talking all about the boards and the process.  The commentary with director Gary Ross is also great on this film.

Seabiscuit: Anatomy of a Movie Moment: An extra of director Gary Ross talking his way through his decision-making process for a whole scene. Very in-depth and educational. The commentary with director Gary Ross and filmmaker Steven Soderbergh is also great on this film.




Tuesday, November 1, 2011

Camera Angels

Or, what it would look like if an angel stole your camera.

This is my convoluted way of saying I’m gonna talk about high camera angles today.

High angles
What they are good for:

Establishing shots: Usually the first shot in a scene that shows the area the scene will take place, also usually a wide shot. This lets the viewer see and understand the world they are in.



Vertigo: High angles are great to give the audience a good case of vertigo. Think of our superhero standing on a ledge about to jump off. We go to a high angle above him showing the depth of the drop before him. The audience holds onto their seat a bit more.


Little Lost Riding Hood in woods effect: A high angle shot used to make the character feel small, weak and helpless. This is also usually a wide shot since it will make the character look that much smaller in the broader background. Most people will also feel sympathetic towards this character since is it human nature to feel that way towards anyone who is helpless.


Monster’s POV: Our lost hero is running through a maze and finally bumps into the maze’s Minotaur. Oh no! Cut to the Minotaur’s view; a high angle shot (or down angle shot as some will call it) of our hero. This is a closer shot than was of Little Lost Ridding Hood, but our hero still feels small and helpless. This sets up our hero as the underdog for the upcoming fight against the big, scary Minotaur.


These are just a few of the reasons to use a high angle shot, there are countless others. When trying to decide what angle your camera should be at, always think about raising it a bit and seeing how that changes the feeling of the shot. Who knows, you might discover another reason to use a high angle!

Wednesday, September 21, 2011

So Pretty: Game of Thrones

Warning:  The following post contains major spoilers from episode nine of the first season of Game of Thrones.  Run away now if you don’t want to be spoiled.  Don’t even scroll down; there are pictures that will ruin everything. Just run away! Run away! But come back for the next posting!







*Spoiler space…you’ve been warned!*







“So pretty,” I gasped as I watched a major character being executed on the show Game of Thrones.  No, I don’t find killing pretty, but the way Alan Taylor directed that scene was just gorgeous. It wasn’t what he showed that made it spectacular, it was what he didn't show. 

We come into this part of the scene with the roar of the crowd, the screaming of the doomed man's eldest daughter and the chaos of the nearing execution.


Close up of Stark, the soon to be be-headed man, seeing his daughter being restrained and screaming for him.  The close up lets us see his emotions and helps us connect to him. 


He then looks forward.  The sound is slowly fading away.


We see the reverse, see what he sees: The crowd, all chanting for his death. Since this shot followed a close up of Stark and now are seeing what he's seeing; we feel as if we could be in his place. 
The sound has dropped out and silence has now fallen.  The absence of sound seems to duplicate what happens to us in real life in moments of extreme danger and stress.  It’s like he’s going into shock and we are going right along with him.


We are closer to him now and low…as if we are part of the crowd, but so much more intimate. We still feel very empathetic to him. 


Crown shot again.  This could be the last thing he ever sees.  Still there is silence.  It makes it eerier.  So many people, yet he and we hear nothing.


Low close up of him again.  The pacing is slow, the moment is being dragged out, the waiting for the ax to fall is excruciating.


Reverse, he’s looking for his other daughter, Arya, he saw in the crowd earlier.  Does he want to be connected to his daughter for one last time? Does he not want her to see what’s about to happen?  Does he want both? 


Back again to him…the moments feel like years.  The despair in his eyes is screaming out.


The shot of his back, with his hair parted just right so our eyes seek out the skin on his neck. A reminder that in a few seconds his neck will no longer look like that.  We are reminded of the danger to him and our anxiety increases.
Also, the silence is broken with just the sound of Lord Stark’s deep breathing.  We, as the audience, truly feel as if we might be up there on the block with him. 


We finally see the executioner and the sword as he practices the swing.  It could happen any moment now.  We are on the edges of our seats.


Close up of the youngest daughter, Arya, somewhere in the crowd: We now to switch to her as the storyteller.  It’s a down shot so she feels small and vulnerable. 


Back to Stark.  Notice we are now farther back from him.  He is no longer the storyteller; he is the catalyst for the pain his daughter is feeling. 


The time is here! The sword is on its way.


And it’s through!  His breathing is gone and the sound of a swing sword is so striking (pun intended) due to the silence that surrounds it.
And here is the beauty of the shot.  It's so fast, the SFX are so simple, so understated. No blood, no head rolling around, just our eyes seeing a sword pass through a neck.  Our minds fill in the rest in a way that no camera shot could ever do.

We are with Arya again.  She knows what just happened. 


Her eyes open.  There is no sound. Stark's breathing is gone, as is he. Again, we feel as if we are in shock with the lack of sound, but this time with Arya.


Reverse shot, we see what she sees.  It’s a flock of birds above her.  The soft sound of their flapping wings is all we hear.  It’s such an interesting choice to show the beauty of a flock of birds and not Stark’s head rolling around on the ground.  We see life, not death, but not in some hopeful way.  It’s like her brain is overloaded and all she can focus on are the birds. Again, the shot tries, and succeeds, in mirroring real life.  How when something horrible happens, sometimes our brains just shut down and focus on one small detail because that’s all it can handle.  It’s seeking refuge.


Back to Arya.


Her eyes close.  We can almost feel the emptiness that now fills her soul and her life.


And cut to black. It could almost act as a reverse shot of her eyes close.


The director Alan Taylor could have shot the scene for the chaos of the moment. He could have filled it with blood and gore to shock us and overwhelm our senses, but he went for the quieter route, the more personal one.  We really feel the anxiety of Stark and the sadness of Arya.  By focusing on the emotions, the scene reaches a whole new level that leaves everyone gasping at the end and leaves us film buffs whispering, “so pretty”.  


What are your thoughts on the scene? Was it successful? 

Thursday, September 8, 2011

Wally Wood’s Talking Head

What site about sequential art wouldn’t be complete without the famous Wally Wood’s 22 Panels That Always Work graphic.

For those new to this graphic, it’s a quick reference guide of ideas on how to make people talking not look boring.


Apparently along with these 22 images taped near his desk, he also had this quote:
"Never draw anything you can copy, never copy anything you can trace, never trace anything you can cut out and paste up."  
As a purest myself (everything must be drawn!), it's an interesting viewpoint and one I think has merits. Only, maybe one needs to have mastered drawing before they go the copying route.  A shortcut, not a cheat. What are your thoughts?

Thursday, September 1, 2011

Extreme Close Up: We’re Gonna Blow Up!!!

Extreme close ups are just that…close ups to the extreme!  You want to go extreme when the script is going extreme; when you want to emphasize the moment. 

That moment is usually due to one of these:
-Pain
-The moment before the decision is made
-Revelation

You also want to make sure this moment is important enough to warrant an extreme close up.  If you pull in this close when the main character has a paper cut, things will be a bit weird.  But if you pull in this close when the main character is shot, then all is good…well, not your main character who now has a bullet in him.

Like close ups, extreme close ups should also be used sparingly so not to loose their impact.

Objects:
Extreme close ups also have a functional use and this is when you need to see details on an object. Say if the bomb is ticking down, we won’t see those tiny numbers in a wide shot.  Even a close up won’t give us the full impact of the numbers ticking down. In a close up we’d see more of the bomb, maybe the wires and the casing.  With an extreme close up, all we’d see are the numbers. Nothing to distract us from the fact that our heroes are going to be blown up in 2 seconds! NO!!



The Wrap-Up
And that sums up shots and distance.  Here’s a quick overview for the forgetful:
  • Wide Shot:  Good for establishing shots that open the story or orientates the reader to a new environment.
  • Full Shot: Is all about the action and the character’s position in the setting.
  • Medium Shot: Good mix of background and characters.
  • Medium Close Up: Good mix of background and characters, with more focus on the characters.
  • Close Up: Is about the character.  Background will often not be shown or shown very minimally. Use sparingly in comics.
  • Extreme Close Up: Is all about the emotions.  Use sparingly in comics.  It’s also for important details on objects.

Wednesday, August 24, 2011

Close Up: P.U.!! Get a breath mint!


Close Ups are probably the best known shot and is the one we are drawn to the most.  This shot is all about the character, about getting into their space, feeling their emotions and smelling their bad breath. Backgrounds and other characters become secondary or non-existent.  This is the featured character’s moment. 



Distance wise, we are looking at shoulders and up or an equivalent shot of another body part....is anyone else’s mind in the gutter at this moment? 

With comics, close ups should be used sparingly.  They are your money shot on a page and you want to keep its impact.  If a page is full of close ups they start to loose their power, like when you hear a song over and over again.  It looses something each time.  If you rely heavily on close ups, you’ll end up having to push in closer and closer to re-find that emotion.  Eventually, you might end up with shot of the character’s DNA!

The same is somewhat true for films, but not as a strict rule.  Films have many more images to play with, more time to work with, and other ways to vary up a close up (sound, movement, actors acting).  It would be interesting to see if a short film could pull off telling a whole story with just close ups. 

Next: Extreme Close Up! 

Friday, August 12, 2011

Lovely, Wonderful Dead Trees


Before moving onto close ups, I thought I’d share some of my favorite books on visual storytelling.  

Good starter books for any sequential art:
Comics and Sequential Art
By Will Eisner 
(Considered the Father of Comic Books. It’s sad that a lot of people don’t know of him.)

Graphic Storytelling and Visual Narrative
            By Will Eisner

From Word to Image: Storyboarding and the Filmmaking Process
By Marcie Begleiter

Visual Storytelling: The Art and Technique
By Tony C. Caputo

More advanced books:
Film Directing: Shot by Shot
By Steven D. Katz

Comics Above Ground: How Sequential Art Affects Mainstream Media
By Durwin S. Talon

If you can find any used film directing text books, those are usually golden too.

These focus on comics, but are also very good for any visual storytelling:
Understanding Comics: The Invisible Art
By Scott McCloud

Panel Discussions 
            By Durwin S. Talon
            (Very good book!  In depth interviews with many comic artists explaining their work) 

Artists on Comic Art
            By Mark Salisbury

Reference:
Setting Up Your Shots: Great Camera Moves Every Filmmaker Should Know
            By Jeremy Vineyard
            (Good reference book with all the different types of shots)

Random:
Fight directing for the Theatre
           By J. Allen Suddeth